
Twitch
Twitch is live streaming, which means the content is happening right now and you'll miss it if you leave. That real-time pressure is the core time theft mechanic.
Why this score
Live content creates FOMO. Streams commonly run 4-8 hours. Chat participation adds social obligation to keep watching.
Subscriptions, bits, and emote economies add financial and social investment that increase the cost of leaving.
The breakdown
- Attention Capture5.0
Mechanics designed to keep you in the app right now — infinite scroll, autoplay, variable rewards, and reactive swipe-tap loops.
- Habit Formation5.0
Mechanics designed to bring you back — streak coercion, default push notifications, and re-engagement of dormant users.
- Social Pressure3.0
How much the experience exploits social psychology — public metrics, profile curation, and status comparison against others.
- Time Theft8.0
Mechanics that steal more time than you intended to give — no stopping cues, short units, and 'just one more' loops.
- Cognitive Erosion1.0
Mechanics that replace your independent thinking, memory, or judgment — creating dependency on the tool to function.
- Cognitive Nourishment2.0
Whether the app actively strengthens your ability to think for yourself. Shown on the label, but it does not affect the score.
Recommended usage
Watch specific segments, not entire streams. The 'I'll just see what happens next' loop can consume entire evenings.