
Mathigon
Mathigon teaches math through interactive visual lessons where you manipulate objects, draw, and explore. Every lesson requires physical interaction. No gamification, no streaks, no engagement tricks.
Why this score
You can't passively advance through a lesson. The visual approach makes abstract concepts tangible.
No notifications, no social features, no engagement mechanics. The design is entirely focused on the learning experience.
The breakdown
- Attention Capture1.0
Mechanics designed to keep you in the app right now — infinite scroll, autoplay, variable rewards, and reactive swipe-tap loops.
- Habit Formation2.0
Mechanics designed to bring you back — streak coercion, default push notifications, and re-engagement of dormant users.
- Social Pressure1.0
How much the experience exploits social psychology — public metrics, profile curation, and status comparison against others.
- Time Theft1.0
Mechanics that steal more time than you intended to give — no stopping cues, short units, and 'just one more' loops.
- Cognitive Erosion1.0
Mechanics that replace your independent thinking, memory, or judgment — creating dependency on the tool to function.
- Cognitive Nourishment8.0
Whether the app actively strengthens your ability to think for yourself. Shown on the label, but it does not affect the score.